![]() ![]() Target/Effect: Ranged Projectile | Chance to Freeze Target Every point in Water Magic increases the spell's range by one. Info: Deathly sharp spikes of ice thrust from the ground hitting your opponents in a line. Target/Effect: Ground Spikes | Hit All Targets in a Line Info: Shoots a ray that damages elementals. Special Note: Counts as Cold Damage for resistance purposes. Target/Effect: Ranged Projectile | Damages Elementals Only | No Friendly Fire Info: Creates a magical shield reducing fire damage against the party Target/Effect: All Party Members | Fire Resist Up Info: Unleashes a devastating storm of meteors on your foes. Easy to mess up your own shots if you strafe/turn after casting. Special Note: Fires five shots in quick succession. Target/Effect: Ranged Projectiles | 5 Shots Info: A flaming ball of fire shoots from your fingertips causing devastating damage to your foes.ĭamage: Moderate (per hit) | Extreme (total) Info: Conjures a blast of fire that deals fire damage to all foes directly in front of you. Target/Effect: Touch Attack | Chance to Burn Target | Staggering DoT For example, Dispel (Water Spell) can be started from the bottom-right rune or the top-left rune, it doesn't matter.ĭamage: High (touch attack) + Weak (burning) Your starting rune in a sequence does not matter as long as the resulting rune sequence matches one of the sequences listed below. If your rune sequence is invalid, nothing will happen and you will lose energy. ![]() Click the large button on the right of the Runeboard after creating a rune sequence to cast a spell. By activating specific runes and releasing the left mouse button, the player creates a rune sequence. By left-clicking a rune on the board and holding the mouse button, the player can drag the mouse cursor over additional runes to activate them. A Runeboard pops up when the player does this. There are scrolls scattered around the game world that tell you how to cast certain spells, but these scrolls serve no purpose beyond informing you.Ĭasting is initiated by right-clicking the magician's hand/staff/orb. All spells are learned permanently by simply casting them. Note that the Quarter Staff does NOT count as a magic staff.Īs already mentioned, all spells have skill requirements which are listed in this guide. Wizards and Battle Mages can cast magic with their bare hands, other classes will need a Magic Staff or Orb to cast magic spells. ![]()
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